Update 1.8.6


Hello! Most of these changes have been on my backlog for a while. Recently I got a bit of a modding itch, so I decided to bite the bullet and get them done. Hopefully there won't be TOO much to complain about with these changes.

Lawrence:

  • Lawrence's passive "Impetus" will no longer heal other allies with Impetus. You can no longer cause an infinite loop with two Lawrence's.
  • Lawrence's "Carry" no longer applies Linked to more allies as it levels. Instead, it now takes status effects from more allies.
  • Carry now also applies 3/4/4/4 linked instead of 3/4/3/4 linked.

Andy:

  • Andy's "Card Trick" will now always deal damage and refresh self if the target's abilities or movement couldn't be refreshed, but only if there was actually a target.
  • Andy's "Card Trick" no longer becomes a split cost at max level. The damage to allies now decreases from 3 to 1.
  • Andy's "Ploy" had it's ability removal chance decreased from 60/65/70/80 to 55/65/70/75. 
  • Ploy has also had it's chance to refresh Andy decreased from 40/40/45/45 to 30/30/35/35.
  • The Yellow pigment in Andy's "Cut" no longer becomes a split cost.
  • Andy's final level of "Cut" now applies 1-6 Wild Card instead of 0-6.

Ash:

  • Ash's "Fury" now costs an additional Yellow.
  • Ash's "Immolate" no longer requires a yellow pigment. It now costs 2 red at all levels.

General changes:

  • Corrected several intent icons.
  • Removed unused code and assets.

If you experience any bugs or have some strong feelings about the balance of anything in the mod, please contact me about them. You can reach out to me via DM on twitter or leave a comment here on itch.

- Marmo

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